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Now you can replay the explanation as needed - from the appropriate save. Impression - good to see the next installment after "Sophie" - was going through withdrawal after I beat the main boss "Lourd".
Controls so far are similar - options button does not map to a main menu as is common in other PS4 games.
It works rarely to add information for quests however. There are no mature themes and clothing is tame for the average anime.
The main character is a Junior high aged resident of an underground village who dreams of escaping to the big dangerous outdoors like her older sister who hunts for food in the outside world sometimes facing dangerous monsters.
Her parents restrict her risk taking in a theme all young people would identify with. Firis - the protagonist meets the protagonist of the prior game - Sophie who shows her alchemy.
Firis petitions her parents and the townspeople to allow her to go outside and adventure with her brave older sister to pursue her new dream to become an alchemist - which they reluctantly allow only after she proves herself with a 30 day challenge in the area of her home village.
She is reluctantly permitted outside to learn with a one year deadline to pass the alchemist certification - which requires the letters of recommendation of 3 established alchemist.
The first phase in town requires several hours while mastering the first alchemist took me more than half a day.
These deadlines loom large and are very different from Sophie's game where there were no deadlines. Having played several hours and studying the alchemy system - I think I like this one more than Sophie's.
Instead of having different cauldrons that offer different options for materials placed, the new catylists instead confer different lines upon which the materials get benefits when placed.
Catalysts can be found or built - perhaps - with progressively greater benefits - like the alchemical clay looped in Sophie. Looking forward to fiddling with it.
The effect of applying different colored materials confers similar benefits as in Sophie - there is a singular score meter that aggregates all colors.
I think this is a bit more straightforward than Sophie's and should be easier to work with. I'd have given it 5 stars based on prior experience with Sophie and a new spin on the alchemy table but for having missed the save table and mark quest issues above.
If you like turn based RPG with complex alchemy synthesis and can handle the cuteness this game is worth it.
Compared to Sophie Atelier: There are marked squares you have to hit marked with a line. You have to hit all of them to get the bonus.
There is no change in the value of adjacent squares like in Sophie. Some catalysts have colored lines on the alchemy grid - all materials must have matching color as well - these colored lines offer much greater bonus.
If the lines are white - any color will do. You level up each thing you make. Things of a class however level up together - if you level up a high level bomb, the lower level bombs also go up.
Firis sums it up however with a single score which I haven't figured out how it effects things but am betting it determines the quality score.
You can't gather every herb and slaughter the local fauna. You have to be selective. I have finally got around to completing a few endings instead of doing what most people do, rushing things just to get the first reviews while only spending a few piss poor hours on the game.
The game is such a light-hearted Jrpg that its feels quite different and original from most Rpg's I had played before.
There's no played out good vs evil like many many Rpg's before it, instead we are with a continuation from the previous game in which Sophie has an apprentice who's main goal is to pass a Alchemist license exam.
It's a slice of life feel and atmosphere which I found very enjoyable and relaxing. I want to say there is a good amount of content in the game, so you don't feel cheated.
There's even more outfits than Sophie's without the DLC, which have effects as well. It's nice to see some familiar faces as well from the series such as Oskar, Logy and others as well.
Another plus Is multiple endings, there not just 2 or 3 but from what I can tell there's more than 8 endings! There's game extras such as artwork and voices you unlock as you progress through.
There is a new game plus option which you retain some stuff like money, alchemy proficiency and equipment, also I didn't think there would be hot spring scenes, like throwing a bone to fans with some fan service.
Also having the option of English and Japanese voice option is great too. There are however signs of laziness and lack of care ranging from: Bugs, glitches, poor frame rates, graphics, recycled visuals, few English dubbed scenes.
The tree logs can be very annoying when collecting ingredients. Atelier Sophie from my experience I found to be very bug and glitch free compared to Atelier Firis.
The amount of bugs and glitches did dampen the experience. There are also changes they add that were not great and were cons.
Like how your party members are handled, Sophie did it better by having you switch freely instead of having to go look for a bar or Inn to find your party members talk to them and then add them back.
Also I felt you were more bonded metaphorically with your party members in Atelier Sophie, relationship levels are back in Firis too.
It was also lazy to only have very few English scenes where the Japanese voice acting actually had more scenes voiced out. For example when meeting Tiana for the first time I thought it was odd there was no voicing but the Japanese VA did.
I hope next time they take their time with the game and not rush it or get lazy. I played it without the patch and very early in the game I noticed the poor frame rates, i had updated it a day later from first playing and so far it doesn't address all of it.
I think it was firmware 4. I would recommend players to start of with Sophie instead of Firis not only because of the characters and getting to know the settings but because it was much easy going by not having the timer and it being more simple than Firis.
It's more casual friendly too and perhaps a good starting point to introduce people to the series. Which I researched spans for quite a long time and is very niche.
Also apart from graphical recycles I didn't expect them to make so many changes which helped keep things fresh, they did bring back having a timer to get the exam done.
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Available in and more Currently Unavailable. The strikethrough price is the List Price. Edward decides to chase after she calls him "shorty".
They eventually find her in New Heissgart when she is saved by them from thieves and requests them to teach them alchemy. He is one of ten famous Alchemists and considered a world authority on catalytics — the study of making efficient alchemy.
He was researching the "Philosopher's Catalyst", a legendary material that has powers comparable to the Philosopher's Stone.
When the town of Hiessgart where he and his daughter resided came under attack of chimeras, he brought the refugees to safety and led the efforts in building New Hiessgart.
When Wilhelm requests the Elrics to bring them Etherflowers, they are accompanied by Armony who is still wishing to learn alchemy.
Although initially reclutant due to the Professor's orders, Edward and Alphonse teach Armony alchemy. However, Armony's body is weakened and two small wings appear in her back.
Later, it is revealed that Armony is not who she thinks she is. Armony a product of Wilheim's daughter, Selene.
In an accident involved with the catalyst, Selene's body fused with it and she became Armony. Armony, however, has memories of the two of them together, causing her to be oblivious to her situation.
The catalyst in her body is the reason why she was not attacked by the rampant chimera. She is a bounty hunter of sorts seeking out Professor Eiselstein's "Philosopher's Catalyst".
Camilla helped the Professor create the true Catalyst by posing as a scientist named Greta Riddell, who he makes his assistant.
She eventually reveals herself when she kidnaps Armony in an attempt to take the wing from her to become more powerful. However, Wilhelm interference with an Etherflower and the wing is destroyed as Camilla appears to fall to her death after attempting to kill the Elrics for her plans being ruined.
In the end, with Colonel Roy Mustang and Armstrong as guards to prevent Edward's interference, the catalyst within her body is released, killing both the professor and her.
The Elrics later return to Central alongside Armstrong while reading Armony's letter to them. Mustang's group arrest the military who had been seeking Armony.
Fullmetal Alchemist and the Broken Angel was developed by the Japanese company Racjin and initially produced by Enix , before their merger with Square in April The developers looked at other titles for inspiration, particularly Square's action role-playing game Kingdom Hearts , in addition to other games based on manga series, such as Dragon Ball , Naruto or One Piece games.
The biggest challenge they had to overcome was to try to make the title a "full-fledged" game rather than a simple "character-based" game.
In Japan, the game was showcased at the Tokyo Game Show in September , the first time that Square and Enix had appeared at the show as a single company.
For the North American version of the game, the developers made the difficulty level more challenging and aggressive.
It includes three vocal songs: The soundtrack was published in Japan as a copy-protected album by Aniplex , a subsidiary of Sony Music Entertainment , on February 18, The game was popular in Japan.
It sold , copies as of Despite also citing as a short game, the reviewer praised the story. However, he criticized the game's graphics. GameRevolution 's Joe Dodson was far more negative, stating the plot is sometimes "lame" due to the reasons the main characters are in chase of Armory.
He also found the enemy AIs poor based on how can easily the players can avoid them. When discussing the game's elements, Chandran criticized its linearity and the reuse of old dungeons.
While also finding the alchemy entertaining, RPGamer noticed the player needed to go into a menu to use items which ruined the game's fast-pace combat.
However, like other reviewer writers he felt the graphics underwhelming. From Wikipedia, the free encyclopedia. December 25, NA: List of Fullmetal Alchemist characters.
Fullmetal Alchemist - Interview". Hands On with Fullmetal Alchemist". Archived from the original on Fullmetal Alchemist by Hiromu Arakawa.
Milos no Sei naru Hoshi. The film was scheduled for a Japanese release in July of , and FUNimation announced on their blog on May 21, that they had acquired the rights to the film.
A dubbed version of the movie was released in theaters in early and on DVD and Blu-ray in the spring. Funimation's rights for the distribution and streaming of the series in North America expired on March 31, Aniplex of America now handles the English distribution of the series.
This anime series is not to be confused with the anime series if compared with its Japanese title or as a sequel to it and unrelated to the 13th volume of the anime series also titled 'Brotherhood'.
Although following the main plot line of the manga, Fullmetal Alchemist: Brotherhood has some clear differences from the original work manga , with most of the omitted content from the earlier episodes being removed presumably due to its inclusion in the anime while the less frequent omissions later in the series were cut presumably due to time or budget constraints.
A few examples of the material changed from the original work are:. Sign In Don't have an account? Do you like this video? For the anime series DVD volume, see Volume Artwork for second anime series which adapts the manga.
Contents [ show ]. Retrieved from " http: Aaron Dismuke , the original voice actor who voiced Alphonse in the English adaptation of the first series, was unable to reprise his role due to his voice deepening through puberty.
However, he voices a young Van Hohenheim later in the series. John Swasey Aaron Dismuke young. A human chimera who can transform into a humanoid boar who has the ability to fire sharp spines from his back.
The very first scene has you searching for hidden scrolls and parchment paper but this is really a match 3 game with a few HO mini games.
There are trophies or achievements to earn as well. The only complaint I have is that the different colors of gems don't stand out enough and when you progress in levels, it gets difficult because of this.
The main idea is to collect coins that are in some of the gems, by matching at least 3 of those. You will also have to make matches in order to thaw some of the frozen gems.
Some of the gems have bonus tokens, lightning bolts, explosions, thunder towers and even sprinkling the entire board with coins.
You use these coins to upgrade your castle and surrounding areas. A very entertaining match 3 game, enjoy!
Graphics are out of this world.. And I play for fun, not pressure. In this game, however, the time factor does not overwhelm me as there are so many other things that need my attention at the same time.
During the demo, I didn't run onto a HOS, unless the bonus game for filling up the Totem vial counts as one. In the bonus game I played, I was totally wrong in how to play it, so I only won 2 coins.
I thought I had to click on the coins in the tree and the person with the bucket would follow and catch the coin.
It was exactly the opposite. I needed to move the person to catch the coins which would drop randomly. Anyway, that is just an example of how many things are going on in this game at the same time.
The grids start out simple; collect X-number of coins by matching 3 tiles that contain coins. Then it ramps up to having to collect X-number of coins and unfreeze all the frozen tiles.
Add matching tiles of a certain color to charge power ups, match tiles with totems for a bonus game, etc. Power ups are unlocked by using the coins earned during gameplay to upgrade buildings.
Once charged, the power ups execute automatically; you have no control over when or where a power up is used.
I guess that is a good thing, as it would just add another action to take along with all the other things and would use up precious time.
The beautiful, bright, detailed, colorful graphics are awesome and add a lot to the fun of the game. In summary, you must watch for color, coin, totem, power up and who knows what other kinds of items as you get further into the game.
Never a dull moment. Rated 4 out of 5 by mrm from Relaxing match 3 with a good story to go with it. It's not often you find a good story line to go with any game these days, but you will find both here in Alchemist's Apprentice.
You are an apprentice at Magic and Alchemy when you are called upon by your Uncle to manage his Kingdom while he's away.
Unfortunately, his Kingdom is in ruins do to his obsession with the Sorcerer's Stone. It's up to you to clean things up a bit.
Sometimes they will be iced over and you have to make suitable matches to unfreeze the gems. You earn bonuses along the way which will explode, etc.
You don't have to do a thing! Graphics are good, music ok. Nothing special about the background. But, this IS a timed game.
The Bonus Level drove me nuts. I'm not very good at collecting coins that fall from a tree. Your cursor is supposed to guide the leprechaun to catch them and not the leaves off the tree but mine failed horribly.
LOL Collecting coins and more in this fun match 3 should be a game everyone can enjoy. Not a purchase for me as I own too many match 3 games i have yet to play.
Rated 4 out of 5 by Tiddleypom from Get Rid of the Leprechaun! My gripe is the mini game where a Leprechaun is tootling around collecting gold, this is annoying , spoils the flow of the game and is really quite sluggish , other mini games within are also sluggish with the mouse response being painfully slow - but overall a nice game Date published: Rated 4 out of 5 by vescova from Great Game I loved the free trial so much,I bought the game with the knowledge the game was not timed.
The review said no timer, it is timed my health holds me back from timed games. Rated 4 out of 5 by thimbles from A Simple story match 3, and more Enjoyed this one.
Good, progressively more complex, match three game. Plus some extras like Hidden Object. The story doesn't interfere with the game play.
Rated 3 out of 5 by knoxvegas56 from Cons and Pros The story line is so-so but the graphics are good and the music not too annoying. The thing I dislike to the point of despising is that each level is timed but sometimes halfway through the level generally after I have just decided on my next couple of moves a Bonus Game pops over the screen and the level I was on can no longer be seen.
What's worse is that the Bonus Game is always the same--a leprechaun carrying a basket is under a tree and branches, leaves, and nuts are falling from the tree that he must run to catch to get bonus points.
I find this extremely distracting and aggravating. When the Bonus Game is over, you are taken back to the level you were working on.
If the developers ditched the leprechaun and interrupting the level, I would have given this game at least 4 stars. As it is, I cannot recommend the game due to the annoying Bonus Games and lack of casual play-ability.
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